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Andurian Adept

(image)

While not strictly sorcerors, and definitely not necromancers, the magi of Anduria have a traditionally broader ecuation than other shcools of magic. For this reason they are able to bring a wider range of powers to bear than others who focus only upon a single path of expertise.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of healing those around it, and curing them of poison.

Information

Advances from: Andurian Acolyte
Advances to: Andurian Magus
Cost: 50
HP: 42
Movement: 5
XP: 120
Level: 2
Alignment: neutral
IDAndurian Adept
Abilities: cures, heals +8

Attacks (damage - count)

(image)staff
melee
6 - 2
impact
(image)fireball
ranged
8 - 4
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire10%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp220%
(icon) Unwalkable-0%
(icon) Village160%